![]() ![]() (And thanks to deekay's site alltakdownload for providing me all the tools, mods and game files i needed to make this mod.) I also want to thank Vaerun and Deekay for providing me help in understanding and fixing some TA:K stuff and West for testing the mod with me and providing some feedback. I don't know who made those units so i ll just credit the "unknown modder" :)ĭisclaimer : all unit added to the mod were modified to some extent so they are quite different from their original design. (cursed mummy, sea guardian, devourer, trapdoor spider units comes from the campaign.)Īll other 3rd party models, textures and animations used are not made by me. Stinger bomber created by aquadraconicus.Īrmy ant and giant spider, sky demon units were created by Kylin. ![]() Ice yeti, weather spire units come from the azurian faction. Thunder hand unit come from the cursed faction. Mindwhiper, balloonist, nautilus, black scorpion, pikeman units were designed by TA Biohazard. Goblin bomber unit come from the age of wonder mod.Įlite spearman unit come from the call of arda mod. You should find anything TA:K related you need there and a link to TA:K discord server. If you ever want to get in touch with the still living TA:K community, check Deekay's website "alltakdownload". I am available on discord by the nickname “ako”. (will be togglable in the future by activating/deacticating crusade balance.)Ĭheck this mod articles here " " for more informations! ■ All units may give a certain percentage of their mana cost to their killer upon death. ■ Some unit behavior and bug fixing from the 4.1BB patch. ■ Units characterisitcs visible on their unit icons for a better comprehension of what does what. (It is still compatible with the campaign.) ■ A mod made with multiplayer in mind with lots of minor additions to units to enhance player possibilities. ■ A balance very similar to what crusade balance has to offer except for the damage system change. ![]() ■ A complete damage system overhaul and a bonus sight range for all units. ■ At least 8 new quality units per races (more than 10 new for creon) carefully chosen to enhance each race while staying true to their characteristic. (It is highly recommended to play with the 4.1BB patch and the iron plague expansion to play the mod.) ■ All TA:K tools, old mods, mappacks, AIs, mini fix, etc:Ĭontact me if any of those links doesn't work.This mod aim to add more depth to the original game and make it more player friendly. ■ Gameranger (To play with friends or with TA:K community online): You can leave the mod file where it is since all mods are disabled if “kingdom.key” isn’t deleted or renamed.ĭO NOT use TAK SWITCHER with after the war or you may encounter some bugs ! You may need to rename that file back if you don’t want to play with mods. Search for the file named “Kingdom.key” and rename it into “”. (When this manual was written out the last patch was 4.1BB. To be able to play with the mod without problems you first need to make sure you have the expansion Iron Plague installed with the last patch for TA:K. ![]()
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